Oct 03, 2007, 12:33 PM // 12:33
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#1
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Krytan Explorer
Join Date: Feb 2007
Guild: Ridirian Guides
Profession: W/Me
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/return to return to outpost
Currently we go out to do an area in order to cap a skill or whatever. We then all diligently type in /resign and return to outpost feeling defeated. If we all type in /return and were sent back without seemingly dying would be quite cool. Maybe the leader could type it and all could be presented with a do you wish to return screen, with a yes, no reply.
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Oct 03, 2007, 12:35 PM // 12:35
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#2
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Desert Nomad
Join Date: May 2005
Location: Belgium
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so basically you want the same as resign without dying uhh map travel ftw ?
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Oct 03, 2007, 12:38 PM // 12:38
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#3
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Forge Runner
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Map travel is faster, since it doesn't require confirmation dialog.
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Oct 03, 2007, 01:15 PM // 13:15
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#4
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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You just want to remove the dying animation and the 'return to outpost' dialog...
I don't like the idea of giving the leader full rights to take the party without other using the command too.
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Oct 03, 2007, 02:13 PM // 14:13
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#5
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Krytan Explorer
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Pretty stupid change/additional feature. NEXT.
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Oct 03, 2007, 02:31 PM // 14:31
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#6
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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This is like the /r for /resign thread.
Who the hell cares?
Just /resign, click "yes", and be done with it.
FFS.
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Oct 04, 2007, 06:54 AM // 06:54
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#7
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Furnace Stoker
Join Date: Apr 2006
Location: South Pole
Guild: The Magus Order
Profession: N/Mo
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Resigning doesn't count as a death. Therefore, this idea is useless.
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Oct 04, 2007, 07:18 AM // 07:18
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#8
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Desert Nomad
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I didn't even know there WAS a /resign command until reading these threads, why wouldn't you just map travel?
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Oct 04, 2007, 07:23 AM // 07:23
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#9
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Wilds Pathfinder
Join Date: Jul 2005
Profession: Mo/
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I guess the OP is a brave and strong wamo and he can't stand seeing his warrior "laying dead" on the ground.
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Oct 04, 2007, 08:55 AM // 08:55
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#10
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Forge Runner
Join Date: Aug 2006
Location: Scotland
Guild: Type like an idiot, I'll treat you like an idiot
Profession: E/Me
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They COULD implement this, OR they could actually fix the things wrong with the game. But we all know which one would happen first.
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Oct 04, 2007, 09:17 AM // 09:17
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#11
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Krytan Explorer
Join Date: Feb 2007
Guild: Ridirian Guides
Profession: W/Me
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If you are running around with heroes and henchmen then just map. We use resign as it is, and it is just a silly mechanic. All I asked for was a slicker mechanic. Everybody can scratch the right ear with their left had but generally it is easier with the right hand. I did suggest the leader asks to return and the party accedes to the request with a simple yes/no. Purely mechanics. I really like some of the dumb arse replies.
Last edited by VinnyRidira; Oct 04, 2007 at 10:06 AM // 10:06..
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Oct 04, 2007, 09:59 AM // 09:59
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#12
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Desert Nomad
Join Date: May 2007
Profession: W/E
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Quote:
Originally Posted by VinnyRidira
I really like some of the dumb arse replies.
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Yey the insults have started
*grabs some pop-corn and kicks feet up to watch*
/notsigned as it's practically already ingame
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Oct 04, 2007, 10:27 AM // 10:27
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#13
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Krytan Explorer
Join Date: Aug 2006
Location: England,UK
Guild: Incredible Edible Bookah [YUM]
Profession: R/
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/Notsigned
map travel ftw
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Oct 04, 2007, 10:34 AM // 10:34
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#14
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Lion's Arch Merchant
Join Date: Oct 2006
Location: The Netherlands
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Even more commands..
/resign is all you need. it works in the whole game.
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Oct 04, 2007, 10:35 AM // 10:35
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#15
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Ascalonian Squire
Join Date: Mar 2007
Location: Australia
Guild: Heavenly Angel Tears Essence [Hate] GL
Profession: W/
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M
Select town
Y
Problem solved ... stop being lazy.
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Oct 04, 2007, 10:49 AM // 10:49
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#16
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Desert Nomad
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it would be nice, when the /resign could be improved ..
often, when you want to resign, but you have then AFK's (leechers, however) in your team, then using resign makes no sense, because the last one won't type it in, so that the party can't warp back to the town ..
the resign should be imo improved, that when like 50% of the team has resigned, that the whole party gets automatically warped back to last outpost/mission ...
or when 7 of 8 have resigned, 3 of 4, regardless of how much players r now in the team, team gets automatically warped back ..
nothing is more annoying, when 7 people have resigned and the last one, is then an AFK leecher and resign won't work then, when not all type it in >.<
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Oct 04, 2007, 12:18 PM // 12:18
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#17
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Forge Runner
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Quote:
often, when you want to resign, but you have then AFK's (leechers, however) in your team, then using resign makes no sense, because the last one won't type it in, so that the party can't warp back to the town ..
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This is what /report is for.
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Oct 04, 2007, 12:37 PM // 12:37
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#18
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Desert Nomad
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Quote:
Originally Posted by Antheus
This is what /report is for.
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duh, but report won't help then for the situation .. with report you can be then only sure that you punished someone for his evil acting of leeching/whatever but report won#t brign back the team then back to the mission outpost ....
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Oct 04, 2007, 12:53 PM // 12:53
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#19
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Jungle Guide
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I know what you mean Phoenix. There's always one or two people who won't resign. And because of that, 3 or 4 people will leave the game(mapping back alone). Eventually everyone will map back and spend another 20 minutes trying to form a new team.
A good guideline of etiquette to add is that if someone has to go afk, they go ahead and type /resign. That way if the team has to resign, then can do so and not have to wait for the person to come back.
Also it would be nice if the party list shows who resigned and who hasn't. I know you can look in the chat window but it can be a hassle with other text in the way. Especially if it's an elite mission party of 12 people. Comparing the names in the chat box and the names on the party list can be confusing because the order is always different. Same with counting the 1's people type indicating they're ready to start a mission. Would be nice if there's some on/off switch on the party list simply for a visual for this purpose.
Also let's say there's a cutscene in the middle of the mission. I wish it could be programmed so that anyone who skips will be taken back to his/her character right away and not have to wait on the others. There's always someone who doesn't skip the scene. Often it's the party leader who just wants to see his/her character star in the cutscene and maybe get some screen shots. The cutscene that starts each alliance battle works like this. When you skip, you can move your character right away while waiting on the timer.
And for cutscenes that conclude missions, well let's say you skip but someone hasn't. There should be an Exit button so you can choose to exit the party and appear alone at the next outpost. If others want to do the same, they can do so and rejoin you. And whoever is watching the damn thing can just go ahead and do so.
One of the reasons why I stopped ferrying people to the Consulate Docks for free is because I keep getting someone who won't skip the cutscene. It may be someone planted by those who charge money in order to keep me stalled away while they look for others to pay them. Whatever the case, I don't care, I won't sit through that one ever again.
And for mission runners who request people to skip the scene, I respect their choice to exit the whole thing if someone doesn't skip(unless he/she was paid ahead of time).
Last edited by Linksys; Oct 04, 2007 at 12:56 PM // 12:56..
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Oct 04, 2007, 01:04 PM // 13:04
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#20
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Krytan Explorer
Join Date: Apr 2007
Location: Albuquerque, New Mexico
Guild: Paradoxa Zoloft Asylum [PXZ]
Profession: W/R
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Sorry, but this suggestion is pointless. The whole party wiping animation is a farce. No death is actually counted if you resign or fail a mission. So there's no need to nitpick.
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